Sunday, September 22, 2013

NPC Loremoaster Azure



Loremaster Azure Challenge Rating: 45
CN Polymorphed (Elf) Male Great Wyrm Amethyst Dragon (Elf) HP: 673  Power Points: 553

Strength                 41           (+15)      Speed:    40 ft    Fly: 200 (poor)        Burrow:                5
Dexterity               16           (+3)         SR:         31       Fear DC: 37
Constitution          31           (+10)      AC: 45 = 10 +3 [dexterity] -4 [gargantuan] +38 [natural]                          
Intelligence           30           (+10)      Flat-footed: 44   Touch AC: 7         Init mod: +4        
Wisdom                 27           (+8)       Gargantuan20 ft. by 40 ft.  Reach:   15 ft.     
Charisma              27           (+8)

Fortitude save:     +31         = 21 [base] +10 [constitution]
Reflex save:         +26         = 21 [base] +3 [dexterity] +2 [lightning reflexes]
Will save:              +29         = 21 [base] +8 [wisdom]

Breath:                  Cone of concussive force, 60 feet x 60 feet x 60 feet Dam: 24d8 (Reflex save for half DC = 39)
Bite (1): +50         = 39 [base] +15 [strength] -4 [gargantuan] Dam 4d6+15 [strength]
Claws (2):              +50         = 39 [base] +15 [strength] -4 [gargantuan] Dam 2d8+7 [0.5 x strength adjustment]
Wings (2):              +50         = 39 [base] +15 [strength] -4 [gargantuan] Dam 2d6+7 [0.5 x strength adjustment]
Tail Slap (1):         +50         = 39 [base] +15 [strength] -4 [gargantuan] Dam 2d8+22 [1.5 x strength adjustment]
Crush (1):              Reflex save, DC 39 Dam 4d6+22
Tail Sweep (1):     30 foot radius; Reflex save, DC 39 Dam 2d6+22
Grapple check  (crush, snatch):        +66         = 39 [base] +15 [strength] +12 [gargantuan]
Frightful presence: 360 feet (will save DC=37 or panicked / shaken)
Languages:           Abyssal Celestial Common Draconic Thri-Kreen Gith Mindflayer  (670 skill points)

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise
Int
 10 =
+40
+ 20
+10 [Loremaster]
Autohypnosis
Wis
 8 =
+22
+ 12
+2 [concentration]
Balance
Dex*
3 =
+22 [elf]
+ 17
+ 2 [tumbling]
Bluff
Cha
8 =
+20
+ 12

Climb
Str*
 15 =
+ 20/
=22 [checks
using rope]
+ 5
+ 2 [use rope]
Concentration
Con
 10 =
+30
+ 20

Decipher Script
Int
 10 =
+ 20
+ 10

Diplomacy
Cha
  8 =
+25
+ 11
+2 [bluff]
+2 [knowledge, nobility]
+2 [sense motive]
Disable Device
Cha
8 =
+ 20
+ 12

Escape Artist
Dex*
3 =
+20 [elf]/
+22 [rope bindings]
+ 17
+ 2 [use rope]
Gather Info
Cha
8 =
+32
+ 22
+2 [knowledge local]
Handle Animal
Cha
8 =
+20
+ 12

Hide
Dex*
3 =
=20 [dragon]/
+32 [elf]
+ 29
-12 [size] / =/-0 [elf]
Intimidate
Str
15 =
+32
+ 5
+ 2 [bluff]
Jump
Str*
15 =
+20
+ 5

Knowlege arcane

Int

10 =  

+40

+ 20

+10 [loremaster]
Knowledge dungeoneering

Int

10 =  

+40

+ 20

+10 [loremaster]
Knowledge architecture/   engineering


Int


10 =  


+40


+ 20


+10 [loremaster]
Knowledge geography

Int

10 =

+40

+ 20

+10 [loremaster]
Knowledge history

Int

10 =

+40

+ 20

+10 [loremaster]
Knowledge local

Int

10 =

+40

+ 20

+10 [loremaster]
Knowledge nature

Int

10 =

+42

+ 20
+10 [loremaster]
+ 2 [survival]
Knowledge nobility

Int

10 =

+40

+ 20

+10 [loremaster]
Knowledge planes

Int

10 =

+40

+ 20

+10 [loremaster]
Knowledge
Psionics

Int

10 =

+40

+ 20

+10 [loremaster]
Knowledge religion

Int

10 =

+40

+ 20

+10 [loremaster]
Jump
Str
 15 =
+ 20
+ 5

Listen
Wis
8 =
+ 20
+ 12

Move Silently
Dex
 3 =
+20
+ 17

Perform
Cha
8 =
+29
+ 21

Ride
Dex
 3 =
+17
+ 12
+2 [handle animal]
Search
Wis
8 =
+20
+ 12

Sense Motive
Wis
8 =
+ 29
+ 21

Slight of hand
Dex
3 =
+22
+ 17
+2 [bluff]
Spellcraft
Int
10 =
+20
+ 8
+ 2 [Knowledge arcana]
Spot
Wis
8 =
+20
+ 12

Swim
Str
 15 =
+20
+ 5

Survival
Wis
8 =
+ 23/
+ 25 [underground]/
+25/natural hazards/

+ 15
+2 [knowledge
dungeoneering]
+2 [knowledge
Geography]
Tumbling
Dex
3 =
+30
+ 23
+4 [speed 40 feet]
Use Rope
Dex
3 =
+ 20
+ 17

Use Magic Device

Cha

8 =
+30/
+32 [scroll use]

+ 22

+2 [spellcraft]
Use Psi Device
Cha
8 =
+20
+ 22


Feats:


·         Multiattack  
·         Hover            
·         Snatch          
·         Improved Multiattack               
·         Shock Wave
·         Tail Sweep Knockdown
·         Wingstorm   
·         Blind-fight    
·         Diligent         
·         Investigator 
·         Lightning Reflexes
·         Power Attack
·         Martial Weapon Proficiency
·         Armor proficiency, medium
·         Improved Maneuverability  



Character Abilities:


·         Immune to paralysis &sleep
·         Blindsense to sixty feet
·         Darkvision to 120 feet
·         Vision 2X human in normal light, 4X in shadowy light
·         Earth subtype.
·         Force resistant
·         Poison immunity.
·         Dam reduction 20/+1
·         Suggestion (1/day)
·         Amethyst telekinesis (1/day)
·         Psionics (Clairsentient specialty)
·         Bardic Knowledge/ Music/ Spells
·         Loremaster Lore











Bard Spells
0-Level Bard Spells (Cantrips)
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Ghost Sound: Figment sounds.
Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.
Message: Whispered conversation at distance.

1st-Level Bard Spells
Alarm: Wards an area for 2 hours/level.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Identify: gain all magic properties of a single magic item
Sleep: Puts 4 HD of creatures into magical slumber.

2nd-Level Bard Spells
Deafness: Makes subject deaf.
Calm Emotions: Calms creatures, negating emotion effects.
Glossolalia: Cone-shaped shriek distracts smart foes, makes concentrating difficult.
Heroism: Gives +2 on attack rolls, saves, skill checks.
Shatter: Sonic vibration Dams objects or crystalline creatures.
Silence: Negates sound in 20-ft. radius.
Sound Burst: Deals 1d8 sonic Dam to subjects; may stun them.

3rd-Level Bard Spells
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Crushing Despair: Subjects take –2 on attack rolls, Dam rolls, saves, and checks.
Deep Slumber: Puts 10 HD of creatures to sleep.
Dispel Magic: Cancels magical spells and effects.
Scrying: Spies on subject from a distance.
Sculpt Sound: Creates new sounds or changes existing ones.

4th-Level Bard Spells
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Legend Lore: Lets you learn tales about a person, place, or thing.
Shout: Deafens all within cone and deals 5d6 sonic Dam.
Speak with Plants: You can talk to normal plants and plant creatures.
Wall of Sound: deflects arrows, bolts, loose debris, and Small or smaller flying creatures & does Dam.
Zone of Silence: Keeps eavesdroppers from overhearing conversations.

5th-Level Bard Spells
Song of Discord: Forces targets to attack each other.

6th-Level Bard Spells
Irresistible Dance: Forces subject to dance.
Shout, Greater: Devastating yell deals 10d6 sonic Dam; stuns creatures, Dams objects.
Sympathetic Vibration: Deals 2d10 Dam/round to freestanding structure.

Psionics
1st Level Psionic Powers
Precognition: allows your mind to glimpse fragments of potential future events
Defensive Precognition: helps to evade an opponent’s blows.
Destiny Dissonance: nauseates target
Escape Detection: clairsentience powers have a harder time seeing you
Know Direction and Location: You generally know where you are.
Offensive Precognition: gain an insight bonus on your attack rolls.
Offensive Prescience: gain an insight bonus on your Dam rolls.

2nd Level Psionic Powers
Clairvoyant Sense: You can see and hear a distant location almost as if you were there.
Sensitivity to Psychic Impressions: gain historical vision in a given location.
Object Reading: You can learn details of an inanimate object’s previous owner

3rd Level Psionic Powers
Danger Sense: You can sense the presence of danger before your senses would normally allow it.

4th Level Psionic Powers
Anchored Navigation: You know where you are in relation to a fixed starting point,
Steadfast Perception: Your vision cannot be distracted or misled, granting you immunity to all figments and glamers
Remote Viewing: can see and hear some creature located at any distance from you

5th Level Psionic Powers
Second Chance: reroll one attack roll, one saving throw, one ability check, or one skill check each round.
Psionic True Seeing: see all things as they actually are

6th Level Psionic Powers   
Greater Precognition: allows your mind to glimpse fragments of potential future events

7th Level Psionics
Psionic Moment of Prescience: grants you an insight bonus
Fate of One: Reroll a Die

8th Level Psionics
Hypercognition: You can deduce almost anything.

9th Level Psionics
Metafaculty: You learn details about any one creature.



Equipment (as polymorphed elf):


+2 studded leather
Wine skin
Adventurer’s outfit
Quarterstaff
Magic Broach of Polymorph (dragon shaped) which allows him to “manifest” his frightful presence
200 GP in coins, plus 1000 GP in gems/trinkets

Description (as elf)
Tall by elf standards, and amazingly hearty looking too, Azure commands attention without saying a word. Should he want to, he could easily become a politician His hair is so black that it’s purple, and his eyes are a piercing shade of amethyst. If he’s seen about town, he’s normally wearing loose dark blue clothing that doesn’t restrict his movement. He carries a quarterstaff, and by the looks of him, he knows how to use it, too. At his side, he has a pair of daggers. 

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