Loremaster Azure Challenge Rating: 45
CN Polymorphed (Elf) Male Great Wyrm Amethyst Dragon (Elf) HP: 673 Power Points: 553
Strength 41 (+15) Speed: 40
ft Fly: 200 (poor) Burrow: 5
Dexterity 16 (+3) SR: 31 Fear
DC: 37
Constitution 31 (+10)
AC:
45 = 10 +3 [dexterity] -4 [gargantuan] +38 [natural]
Intelligence 30 (+10) Flat-footed:
44 Touch AC: 7 Init mod: +4
Wisdom 27 (+8) Gargantuan20 ft. by 40 ft. Reach: 15
ft.
Charisma 27 (+8)
Fortitude
save: +31 = 21 [base] +10 [constitution]
Reflex
save: +26 = 21 [base] +3 [dexterity] +2 [lightning reflexes]
Will save: +29 = 21 [base] +8 [wisdom]
Breath: Cone of concussive force, 60
feet x 60 feet x 60 feet Dam: 24d8 (Reflex save for half DC = 39)
Bite (1): +50 =
39 [base] +15 [strength] -4 [gargantuan] Dam 4d6+15 [strength]
Claws (2): +50 = 39 [base] +15 [strength] -4 [gargantuan] Dam 2d8+7 [0.5 x
strength adjustment]
Wings (2): +50 = 39 [base] +15 [strength] -4 [gargantuan] Dam 2d6+7 [0.5 x
strength adjustment]
Tail Slap
(1): +50 = 39 [base] +15 [strength] -4 [gargantuan] Dam 2d8+22 [1.5 x
strength adjustment]
Crush (1): Reflex save, DC 39 Dam 4d6+22
Tail Sweep
(1): 30 foot radius; Reflex save, DC
39 Dam 2d6+22
Grapple
check (crush, snatch): +66 =
39 [base] +15 [strength] +12 [gargantuan]
Frightful
presence: 360 feet (will save DC=37 or panicked / shaken)
Languages: Abyssal Celestial Common Draconic
Thri-Kreen Gith Mindflayer (670 skill
points)
Skill
Name
|
Key
Ability |
Skill
Modifier |
Ability
Modifier |
Ranks
|
Misc.
Modifier |
Appraise
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [Loremaster]
|
Autohypnosis
|
Wis
|
8 =
|
+22
|
+ 12
|
+2 [concentration]
|
Balance
|
Dex*
|
3 =
|
+22 [elf]
|
+ 17
|
+ 2 [tumbling]
|
Bluff
|
Cha
|
8 =
|
+20
|
+ 12
|
|
Climb
|
Str*
|
15 =
|
+ 20/
=22 [checks
using rope]
|
+ 5
|
+ 2 [use rope]
|
Concentration
|
Con
|
10 =
|
+30
|
+ 20
|
|
Decipher Script
|
Int
|
10 =
|
+ 20
|
+ 10
|
|
Diplomacy
|
Cha
|
8 =
|
+25
|
+ 11
|
+2 [bluff]
+2 [knowledge, nobility]
+2 [sense motive]
|
Disable Device
|
Cha
|
8 =
|
+ 20
|
+ 12
|
|
Escape Artist
|
Dex*
|
3 =
|
+20 [elf]/
+22 [rope bindings]
|
+ 17
|
+ 2 [use rope]
|
Gather Info
|
Cha
|
8 =
|
+32
|
+ 22
|
+2 [knowledge local]
|
Handle Animal
|
Cha
|
8 =
|
+20
|
+ 12
|
|
Hide
|
Dex*
|
3 =
|
=20 [dragon]/
+32 [elf]
|
+ 29
|
-12 [size] / =/-0 [elf]
|
Intimidate
|
Str
|
15 =
|
+32
|
+ 5
|
+ 2 [bluff]
|
Jump
|
Str*
|
15 =
|
+20
|
+ 5
|
|
Knowlege
arcane
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
dungeoneering
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
architecture/ engineering
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
geography
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
history
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
local
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
nature
|
Int
|
10 =
|
+42
|
+ 20
|
+10 [loremaster]
+ 2 [survival]
|
Knowledge
nobility
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
planes
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
Psionics
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Knowledge
religion
|
Int
|
10 =
|
+40
|
+ 20
|
+10 [loremaster]
|
Jump
|
Str
|
15 =
|
+ 20
|
+ 5
|
|
Listen
|
Wis
|
8 =
|
+ 20
|
+ 12
|
|
Move Silently
|
Dex
|
3 =
|
+20
|
+ 17
|
|
Perform
|
Cha
|
8 =
|
+29
|
+ 21
|
|
Ride
|
Dex
|
3 =
|
+17
|
+ 12
|
+2 [handle animal]
|
Search
|
Wis
|
8 =
|
+20
|
+ 12
|
|
Sense Motive
|
Wis
|
8 =
|
+ 29
|
+ 21
|
|
Slight of
hand
|
Dex
|
3 =
|
+22
|
+ 17
|
+2 [bluff]
|
Spellcraft
|
Int
|
10 =
|
+20
|
+ 8
|
+ 2 [Knowledge arcana]
|
Spot
|
Wis
|
8 =
|
+20
|
+ 12
|
|
Swim
|
Str
|
15 =
|
+20
|
+ 5
|
|
Survival
|
Wis
|
8 =
|
+ 23/
+ 25 [underground]/
+25/natural hazards/
|
+ 15
|
+2 [knowledge
dungeoneering]
+2 [knowledge
Geography]
|
Tumbling
|
Dex
|
3 =
|
+30
|
+ 23
|
+4 [speed 40 feet]
|
Use Rope
|
Dex
|
3 =
|
+ 20
|
+ 17
|
|
Use Magic
Device
|
Cha
|
8 =
|
+30/
+32 [scroll use]
|
+ 22
|
+2 [spellcraft]
|
Use Psi
Device
|
Cha
|
8 =
|
+20
|
+ 22
|
Feats:
·
Multiattack
·
Hover
·
Snatch
·
Improved
Multiattack
·
Shock
Wave
·
Tail
Sweep Knockdown
·
Wingstorm
·
Blind-fight
·
Diligent
·
Investigator
·
Lightning
Reflexes
·
Power
Attack
·
Martial
Weapon Proficiency
·
Armor
proficiency, medium
·
Improved
Maneuverability
Character Abilities:
·
Immune
to paralysis &sleep
·
Blindsense
to sixty feet
·
Darkvision
to 120 feet
·
Vision
2X human in normal light, 4X in shadowy light
·
Earth
subtype.
·
Force
resistant
·
Poison
immunity.
·
Dam
reduction 20/+1
·
Suggestion
(1/day)
·
Amethyst
telekinesis (1/day)
·
Psionics
(Clairsentient specialty)
·
Bardic
Knowledge/ Music/ Spells
·
Loremaster
Lore
Bard
Spells
0-Level Bard Spells
(Cantrips)
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next
action.
Detect Magic: Detects spells and magic items within
60 ft.
Ghost Sound: Figment sounds.
Lullaby: Makes subject drowsy; –5 on Spot and Listen
checks, –2 on Will saves against sleep.
Message: Whispered conversation at distance.
1st-Level Bard
Spells
Alarm: Wards an area for 2 hours/level.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and
written languages.
Identify: gain all magic properties of a single
magic item
Sleep: Puts 4 HD of creatures into magical slumber.
2nd-Level Bard
Spells
Deafness: Makes subject deaf.
Calm Emotions: Calms creatures, negating emotion
effects.
Glossolalia: Cone-shaped shriek distracts smart
foes, makes concentrating difficult.
Heroism: Gives +2 on attack rolls, saves, skill
checks.
Shatter: Sonic vibration Dams objects or crystalline
creatures.
Silence: Negates sound in 20-ft. radius.
Sound Burst: Deals 1d8 sonic Dam to subjects; may
stun them.
3rd-Level Bard
Spells
Clairaudience/Clairvoyance: Hear or see at a
distance for 1 min./level.
Crushing Despair: Subjects take –2 on attack rolls, Dam
rolls, saves, and checks.
Deep Slumber: Puts 10 HD of creatures to sleep.
Dispel Magic: Cancels magical spells and effects.
Scrying: Spies on subject from a distance.
Sculpt Sound: Creates new sounds or changes existing
ones.
4th-Level Bard
Spells
Break Enchantment: Frees subjects from enchantments,
alterations, curses, and petrification.
Legend Lore: Lets you learn tales about a person,
place, or thing.
Shout: Deafens all within cone and deals 5d6 sonic Dam.
Speak with Plants: You can talk to normal plants and
plant creatures.
Wall of Sound: deflects arrows, bolts, loose debris,
and Small or smaller flying creatures & does Dam.
Zone of Silence: Keeps eavesdroppers from
overhearing conversations.
5th-Level Bard
Spells
Song of Discord: Forces targets to attack each
other.
6th-Level Bard
Spells
Irresistible Dance: Forces subject to dance.
Shout, Greater: Devastating yell deals 10d6 sonic Dam;
stuns creatures, Dams objects.
Sympathetic Vibration: Deals 2d10 Dam/round to
freestanding structure.
Psionics
1st Level Psionic
Powers
Precognition: allows your mind to glimpse fragments of potential future events
Precognition: allows your mind to glimpse fragments of potential future events
Defensive Precognition: helps to evade an opponent’s
blows.
Destiny Dissonance: nauseates target
Escape Detection: clairsentience powers have a harder
time seeing you
Know Direction and Location: You generally know
where you are.
Offensive Precognition: gain an insight bonus on
your attack rolls.
Offensive Prescience: gain an insight bonus on your Dam
rolls.
2nd Level Psionic
Powers
Clairvoyant Sense: You can see and hear a distant
location almost as if you were there.
Sensitivity to Psychic Impressions: gain historical
vision in a given location.
Object Reading: You can learn details of an
inanimate object’s previous owner
3rd Level Psionic
Powers
Danger Sense: You can sense the presence of danger
before your senses would normally allow it.
4th Level Psionic
Powers
Anchored Navigation: You know where you are in
relation to a fixed starting point,
Steadfast Perception: Your vision cannot be
distracted or misled, granting you immunity to all figments and glamers
Remote Viewing: can see and hear some creature
located at any distance from you
5th Level Psionic
Powers
Second Chance: reroll one attack roll, one saving
throw, one ability check, or one skill check each round.
Psionic True Seeing: see all things as they actually
are
6th Level Psionic
Powers
Greater Precognition: allows your mind to glimpse
fragments of potential future events
7th Level Psionics
Psionic Moment of Prescience: grants
you an insight bonus
Fate of One: Reroll a Die
8th Level Psionics
Hypercognition: You can deduce almost anything.
9th Level Psionics
Metafaculty: You learn details about any one creature.
Equipment
(as polymorphed elf):
+2 studded leather
Wine skin
Adventurer’s outfit
Quarterstaff
Magic Broach of
Polymorph (dragon shaped) which allows him to “manifest” his frightful presence
200 GP in coins,
plus 1000 GP in gems/trinkets
Description
(as elf)
Tall by elf standards, and amazingly hearty looking
too, Azure commands attention without saying a word. Should he want to, he
could easily become a politician His hair is so black that it’s purple, and his
eyes are a piercing shade of amethyst. If he’s seen about town, he’s normally
wearing loose dark blue clothing that doesn’t restrict his movement. He carries
a quarterstaff, and by the looks of him, he knows how to use it, too. At his
side, he has a pair of daggers.
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