Good Unexpected Events
…And Twists to
them to Make them Not as Good
By: Jesse C
Cohoon
Here’s a table that you can use to genuinely reward your
players… but also gives a way of throwing a wrench into the works to make their
rewards bite them in the end!
1)
Party: A group of NPCs
get together to throw a surprise party for the characters (and if the players
were too nosy, they'd ruin the surprise)
Twist (d4)
a.
The PCs are
the main dinner course for a group of monsters disguised as humanoids
b.
The PCs are
mistaken for someone else, and they ruin the surprise for the actual recipient
c.
The PCs are
mistaken for someone else and must pay the group back for the time and expense
they undertook for the party
d.
The party is
actually a ruse to capture the PCs while they are unprepared.
2)
Help from the shadows:
The characters have a person who has been helping them from the shadows, but
doesn't want to reveal his identity just yet, and it's a surprise who it is
Twist (d6)
a.
The “help”
actually is one of the PC’s old rivals or a much stronger enemy, and do it to
lure them into a false sense of security.
b.
The “help”
is someone who the PCs find annoying or someone who the PCs blew off before,
but is doing it to win their favor.
c.
The “help” is someone who is deathly ill or injured, doing
it to prove they “still have game.”
d.
The “help”
is one of the PC’s relatives who’s watching over them because they don’t want
to admit that the PC grew up and can face dangers alone.
e.
The “help”
is in terms of political maneuvering, bribes, payment of debts, etc., and when
it gets to a certain level, they’ll want to have the PCs back them up in some
nefarious way, and they won’t have any choice.
f.
The “help”
is in terms of stashes of things the PCs need laying around (weapons, healing
items, food, etc.) that the helper left lying around so that the PCs could escape
or get out of a difficult situation, and now want help on a larger scale then
they provided.
3)
Enemies become friends:
Someone or something that was or would have been a foe becomes their friend because
the PCs helped them out or some other reason.
Twists (d4)
a.
The situation
is a ruse or trick, so that they can entrap the PCs
b.
The change
was only brought upon by a magic item, for instance a “helm of opposite
alignment.”
c.
They lose a
friend in the process
d.
They lose
their class abilities for associating with the enemy.
4)
Honored: Rite of passage.
The PCs are honored for some rite of passage (a wedding, funeral, or coming of
age ceremony) that is seldom seen by outsiders
Twists (d4)
a.
While attending
the function the PCs are charged with a crime against the entire people by
their sacrilege.
b.
There is an
enemy that wants the ceremony to fail/ be disturbed in some way. The PCs need
to figure out who it is and how they want to disturb it.
c.
The PCs are
expected to perform a part that they were not told about and that is offensive
to them. Do they comply to remain or do they leave?
d.
The
community finds the PC’s presence disturbing and asks them to leave. Which is
more important: the honor of their friend who invited them, or the request of
the community?
5)
Won a lotto/ contest/ prize: The PCs win a great sum of money, are entered (and win) a
contest of some sort, or win a prize
Twists (d4)
a.
The PCs get
an unexpected rival for the prize.
b.
The prize is
alive (a person or animal) [d6]
i.
The person/ animal love each other
on sight and have to be told to cool their affections of “get a room.”
ii.
The person/ animal doesn’t like the
PC who won them for some reason, but the PC likes them and must win their
trust/ affection
iii.
The person/ animal likes the PC, but
the PC doesn’t like them for some reason and must win his/her trust/ affection
iv.
Neither the PC nor the person/
animal like each other and are must work together for some task
v.
The person/ animal and the PC hate
each other on sight and immediately begin fighting.
vi.
The person/ animal knows the PC from
before and it is quite awkward
c.
The PCs get
an enemy because he/she wanted the prize more than they want/ needed it.
d.
The PCs are
stalked because they have it in their possession and don’t realize its worth.
6)
Favor of the Gods (d3)
1.
For the next
X# of (time period) the PC can choose to reroll any die and take the better of
the two results.
Twists (flip a coin)
a.
For an equal
amount of time, the PC has the curse of rerolling and taking the worst of the
two results.
b.
The PC has a
permanent penalty to one stat
2.
For the next
X# of (time period) the PC can choose to add a bonus to their roll for any
skill, check, or ability.
Twist (flip a coin)
a.
For an equal
amount of time, the PC has the curse of taking a penalty for any skill, check,
or ability.
b.
The PC has a
permanent penalty to hitting or damaging the enemy.
3.
You get a +X
to one stat permanently
Twist (d3)
a.
The PC has a
permanent -2X to another stat
b.
The PC is
cursed; all skill, check, or ability rolls (except the one so boosted) are at
the same level of a negative.
c.
The PC’s
armor never works as effectively, incurring a –X penalty.
I hope I have provided you some inspiration for to use
in your games. If I have, please support me here: http://www.patreon.com/JesseC
and visit my blog http://fantasyroleplayingplanes.blogspot.com/
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